Twenty Furies, each one dealt as a card
Every warrior you meet has her own strength, defense, speed and stamina. Read her attacks, pick your techniques, and take her gold.
Level up, buy better steel in the villages, and take on three dungeons. Two seals open the last gate.
The ground under your feet changes the fight
The island is generated when you start a game, so no two maps are alike. Where you walk decides who you meet, and on what terms.
- RoadFew encounters.
- PlainsNeutral ground, good for a first fight.
- ForestAmbushes, but you dodge more easily.
- HillsSlow going, stronger defense.
- SwampToxic water and slower reflexes.